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Explored a few of the latest techniques in procedural cloud rendering used in Horizon: Zero Dawn and the FrostBite engine. GLSL Course: 🤍 Support me on Patreon: 🤍 Follow me on: Twitter: 🤍 Instagram: 🤍 In this video, I walk through how cloud rendering generally works, as well as covering some of the more recent tweaks/improvements and optimizations. Referenced Papers/Talks: 🤍 🤍 🤍
Sign up via my link will get two FREE months of Skillshare Premium 🤍 ————— #Update: Blender 2.8 is out! 🤍 ————— Heyo my dudes! I really hope you will enjoy this advanced tutorial for complete beginners! By the end of this video you will master the Air-Bending techniques of the ancients and will learn how to create entirely procedural, totally dynamic, wholesomely spaghetti’y stylized moving clouds, complete with depth fading, fresnel lighting and horizon bending. Making 40-minute videos is a monumental challenge and takes weeks to produce, so I really count on you guys to spread the love, leave a comment, share the video, like the video, consider buying me a cup of coffee or supporting me on Patreon :) Patreon-only link to project files download: 🤍 ————— → Join the fun 🤍 Discord: 🤍 ————— Links: • Patreon: 🤍 • Buymeacoffee: 🤍 • Twitter: 🤍 ————— * This video was sponsored by Skillshare
Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from code in the Unity game engine. Project source (Unity, HLSL, C#) is now out of early access: 🤍 If you'd like to support the creation of more videos like this, please consider becoming a patron: 🤍 Learning Resources: 🤍 🤍 🤍 🤍 Assets: Mouse flight: 🤍 Plane model: 🤍 Music: "Hypnothis" and "The Show Must Be Go" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 🤍 Notes: I made a mistake at 2:12 in saying that the closest point is guaranteed to be inside the adjacent cells, it’s possible to get arrangements where the nearest point is two cells away orthogonally. This doesn’t seem to occur much as I never noticed any discontinuities in the result, but worth knowing. Chapters: 0:00 Intro 0:56 Worley Noise 3:12 Image Effects 3:50 Raytracing... a Box! 5:14 Raymarching Cloud-ish Shapes 7:10 Light Scattering Theory 8:26 Mishap Montage 9:22 Final Code 9:44 Cloud Editor 11:31 Final Demo: Flying Through the Clouds
Note: To generate the clouds we use some nodes from the "SideFX Labs" toolset, these need to be installed (they are free). To do so go to Window/SideFX Labs, or follow the instructions here: 🤍 Video explaining how to install labs tools and how to add padding around the density volume to fix the stretching visual artifacts here: 🤍 Watch me stumble through and explain how I made this raymarched volume shader! Probably should watch this at x2 speed! Warning, the shader is not optimized, raymarching is slow, and this may not be the best or right way to do this. I'm still learning! Get the source code for this scene here: 🤍 Follow me on twatter: 🤍 Ask questions if you have em, and I'll try to answer! The resources I used in order to figure this out: 🤍 🤍
Hi! Thanks for checking out my tutorial. Here are some links Tutorial Site: 🤍 This tutorial was made for an interactive particle system for the game All Hands on Deck Pre-Alpha trailer: 🤍 Instagram 🤍
This simple tutorial demonstrates how to create a cloud effect using a combination of the volume_shader with a Maya cloud 3d node. It is possible to achieve a wide range of cloudy skies using this setup. 🤍 🤍 #arnoldrenderer #cloud #shading
Today we are going to see how to create a simple Clouds shader with Unity Shader Graph! Enjoy! Wishlist our indie game :D 🤍 00:00 Intro 00:38 Scene Overview 02:23 Cloud Shader 09:50 Vertex Offset 14:35 Alpha Clip 15:15 End Result - CLOUDS PROJECT: 🤍 OR HERE: 🤍 - *Courses* ✦VFX GRAPH - BEGINNER: 🤍 ✦VFX GRAPH - INTERMEDIATE: 🤍 ✦VFX FOR GAMES - BEGINNER: 🤍 ✦VFX STYLIZED EXPLOSION: 🤍 *VFX Assets Packages* Unique Projectiles Vol 1: 🤍 Unique Projectiles Vol 2: 🤍 Unique Projectiles Vol 3: 🤍 VFX Graph - Mega Pack - Vol 1: 🤍 VFX Graph - Mega Pack - Vol 2: 🤍 VFX Graph - Mega Pack - Vol 3: 🤍 VFX Graph Tutorials: VFX Graph - Magic Orb: 🤍 VFX Graph - Weapon Effects: 🤍 VFX Graph - Portals: 🤍 VFX Graph - Flamethrower: 🤍 VFX Graph - Burning Paper: 🤍 VFX Graph - Loot Drop: 🤍 VFX Graph - Lightning: 🤍 VFX Graph - Muzzle Flash: 🤍 VFX Graph - Hits N Impacts: 🤍 VFX Graph - Heat Distortion: 🤍 VFX Graph - Ice Attack: 🤍 Shader Graph Tutorials: Shader Graph - Fire Flames: 🤍 Shader Graph - Cartoon Water: 🤍 Shader Graph - Laser Beam: 🤍 Shader Graph - Fire: 🤍 Shader Graph - Tornado: 🤍 Shader Graph - Blood: 🤍 Shader Graph - Slash: 🤍 Shader Graph - Electricity: 🤍 Shader Graph - Nuke: 🤍 Shader Graph - Shield: 🤍 Shader Graph - Waterfall: 🤍 Shader Graph - Lava: 🤍 Shader Graph - Fire Wings: 🤍 Shader Graph - Galaxy: 🤍 Shader Graph - Black Hole: 🤍 Shader Graph - Ice: 🤍 Shader Graph - Ground Cracks: 🤍 Shader Graph - Ghosts: 🤍 Shader Graph - Grow Shader: 🤍 Shader Graph - Interactive Snow: 🤍 Shader Graph - Liquid Shader: 🤍 Shader Graph - Glowing Crystals: 🤍 Other VFX Videos: Glowing Orb: 🤍 Stylized Fire: 🤍 Fireball Projectile: 🤍 Cartoon Boom Explosion: 🤍 Laser Beams: 🤍 Projectile / Bullet Raycast: 🤍 Weapon Trails: 🤍 Destroy / Explode Objects: 🤍 Dragon Ball Aura: 🤍 Valorant - Phoenix Fire Wall: 🤍 Shoot Projectiles in FPS: 🤍 Valorant - Sage's Wall: 🤍 Demon's Souls - Disintegrate Enemies: 🤍 Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you! ✦ Follow on TWITTER: 🤍 ✦ Like on FACEBOOK: 🤍 ✦ Subscribe On YOUTUBE: 🤍 #shader #clouds #unity #shadergraph
Here's a simple cloud shader driven by a perspective-corrected matcap for the primary lighting, a screenspace directional fog, and a screenspace edgelighting mask. Major tip for those who don't know - if you're trying to get your particles to light properly, take the Normal Direction setting in the render drop-down to 0, or 0.05. This will bend the particle normals into a hemispherical shape! 🤍
Hey, this is an update on my cloud shader. #unity #madewithunity #volumetricclouds Previous Versions (those posts also share a bit of information on how the cloud shader was made): 🤍 🤍 🤍 The amazing tutorial by Sebastian Lague was my initial guide 🤍
Hey! Welcome back to the channel! Let's take a look at the ultimate cloud shader for unity! And the best part is that it is absolutely FREE! I hope you can use this in your project and enjoy the video! Feel free to tell me what you think in the comments and let me know if you want to see more videos like this. Thanks for watching! Cheers! 😎 GET IT HERE: 🤍 MORE FREE GAMES AND ASSETS: 🤍 Follow me on Gab: 🤍 Music: "Luke Bergs - Happy" is under a Creative Commons (CC BY-SA 3.0) license. 🤍 🤍 Music promoted by BreakingCopyright: 🤍 Learn to make this shader from scratch on Roman Papush's channel: 🤍
Clouds VFX Effect Particle System | How to make Clouds using unity Particle System VFX Check out my UDEMY COURSE: Space Shooter Game: 🤍 - ASSETS STORE: 🤍 - Subscribe to our channel: 🤍 -
In this video I'm demonstrating a procedurally generated volumetric cloud shader (I hope I'm using those terms correctly!) that I made in Unity using Unity's URP along with some code. It's essentially a multilayered cloud that tapers the higher or lower you get from the center layer, with many adjustable settings. (The funky shadows near the end of the video is due to my shadow render distance being low, as that was the default setting in URP)
In this tutorial, David will show how to create volumetric clouds in the style of Ghibli films in Blender 2.9 🤍 🤍 If you want to see another take on how to make Ghibli style clouds in Blender, check out Kristof Dedene's video : 🤍 Check out our Ghibli tree tutorial here : 🤍 You can watch our toon shader tutorial series here : 🤍 Curious to know more about our upcoming animation project "Dinomancers"? Check out our animation test here : 🤍 Cloud texture: 🤍 Ghibli clouds reference images: 🤍 🤍 Opening Logo Sound Mix : Les Productions Underground
This is not a "from scratch" tutorial, this is a showcase of one of my upcoming projects Join the discord for updates on this shader and it's development Thank you to 🤍dennis.sereinig on instagram for editing! Instagram: 🤍 Artstation: 🤍 Discord: 🤍 Patreon: 🤍 Hardware: RTX 4070ti R7 5800X 32GB RAM music: 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍
This is a short demo of the cloud shader i made for my scene Junk Planet. The whole project can be found at 🤍
I've been experimenting with fog volumes and shaders to see if I can make convincing looking volumetric cirrus clouds. This here is a quick test recorded in the editor. It uses animated noise that warps a Texture3d cloud image. #godot4 #godotclouds
This is a video about generating 2D clouds procedurally in Blender Download the shader here: 🤍 Tutorial files can be found here: 🤍 Shader explanation video: 🤍 Check out our friends from Lightning boy studios here: 🤍
🔴[Store, Membership, and Socials]🔴 🤍 VDB Collection Pack: 🤍 Unreal Engine VDB Clouds: 🤍 This tutorial takes a lot of inspiration from Samuel Krug's awesome tutorial: 🤍 Welcome back to Arghanion's Puzzlebox, your go-to channel for mastering the art of 3D rendering. In this tutorial, we're going to tackle a common challenge: creating realistic clouds in Blender Cycles. Clouds are the unsung heroes of any great environment render, but getting them just right can be tricky. Not anymore! With this step-by-step guide, you'll learn how to use a unique Cloud Shader technique to enhance your volumetric clouds, bringing them to life with a level of detail and realism that's sure to impress. We'll delve into essential aspects of cloud rendering, including the manipulation of shadow rays, density levels, and even the integration of an attribute node. This tutorial also showcases the Nishita Sky Environment, a powerful tool for crafting believable skies swiftly and efficiently. Lastly, don't forget to check out my volumetric cloud pack available on Artstation. It's been painstakingly developed with high-quality references gathered from my trip to Lake Como, Italy. The pack includes a free sample of 3 VDB clouds to give you a taste of what you can achieve. Whether you're a seasoned 3D artist or just getting started, this video is your chance to take your skills to the clouds. Let's embark on this journey together. Remember to like, share, and subscribe to Arghanion's Puzzlebox for more tutorials like this. 🔴 Subscribe for more free YouTube tips: 🤍 #BlenderCycles #VDBClouds #CloudShader #3DRendering #ArghanionPuzzlebox #VolumetricClouds #NishitaSkyEnvironment
Based on the amazing tutorial developed by Roman Papush Link: 🤍
In this tutorial we'll be taking a look at how to control the position and placement of your volumetric clouds in Unreal Engine 4 and UE5. By default, Volumetric Clouds are very limited, and don't offer a whole lot of control for art directing. Fortunately there is a very simple solution to this, and that's with the help of Blueprints called "Cloud Mask Object" and "Cloud Mask Generator", only found in the engine settings. This tutorial won't be covering the Paint Clouds method, only the blueprints method. This method works in both UE4 AND Unreal Engine 5! #unrealengine5 #tutorial #volumetricclouds #volumetrics - This video is NOT sponsored. Some product links are affiliate links which means if you buy something I'll receive a small commission. - Timestamps: 00:00 - Intro 00:57 - Setup 11:24 - Recap 14:05 - Bonus Tip -Cameras and Gear Used To Film This Video - DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support! My Streaming / Recording Setup (How this Video was Recorded) Godox LEDP 260c LED Panel: 🤍 Godox Parabolic Softbox : 🤍 Panasonic G7 Mirrorless Camera: 🤍 Godox SL-60W Studio Light: 🤍 Razer Seiren X Microphone: 🤍
Patreon: 🤍 Discord: 🤍 Blender Market: 🤍 The Particle City MASTER PACK is a collection of shaders, particle systems, and models from the Particle City Tutorial series cleaned up, improved and ready to use in any project you're working on. This is a genuine asset pack worth the price of admission alone! Tier 3 Patron's get a 50% discount. Buy it at 🤍
Forgotten memories, dissolving realities. The two men were discussing over large bags of clothes. The quality of the fabric was quite good, he said, but there was still some haggling to be done. Photogrammetry point cloud captured in Hanoi, Vietnam running with a custom shader in #Unity3D.
Turn cubes into unique clouds, with this simple #Cycles shader. I recommend that you watch Bartek Skorupa talk #BCon14 first: 🤍 where you can find all necessary theory behind manipulating textures. Yeah, like a boss;) When you follow this video, you will know how to simply duplicate a cube to get unique cloud for each object. For more complicated shapes you can simply combine cubes (keeping them as separate objects) or add more noise textures with different blending modes. Or use a particle system (instancing a cube with randomized size, rotation etc) and still - each cloud will be unique. And the best thing? It uses very low memory to generate really complicated cloud shapes. Now available 🤍blendswap.com 🤍
Cleaning out my FRAPS dir and thought I'd better upload this video somewhere. It's just a simple shader for a clouds system similar to GTA:SA or Just Cause, but with more variation. The cloud texture is a couple of layers of Perlin noise, as is the mask.
ArtStation Dwonload: 🤍 Unity Asset Store Download: 🤍 E-mail: sgzxzj13🤍163.com This is a clouds shader. If you want an unparalleled clouds effect in your game. Then this asset is perfect for you. This asset includes perfect cloud shader. It can make your game look more vivid. You don't need to write any shader by yourself, you can use this package directly to achieve the effect you want, and it can be integrated into your project very easily. The graph shader file exposes multiple parameters for you to adjust. Let you adjust the clouds effect of many different parameters by yourself. Due to the cool effect achieved by using the shader, all performance losses are small, and the mobile platform can also run perfectly. Only support URP(Universal Renderer Pipeline). if you need HDRP or Built-in version, I can custom develop for you. Main Features: 1. Easy to integrate into your project, no need to write any shader and code 2. Clouds that can move 3. Contains 3 clouds materials that have been adjusted 4. Good support. 5. You can modify the attributes exposed by the shader. 6. Support Android, IOS, Windows and other platforms. 7. Clear demo. Contact me: If you have any questions, please feel free to contact me. E-mail: sgzxzj13🤍163.com
Unity Cloud Tutorial : This Tutorial shows how to create pretty good looking (at distance) 3 dimensional clouds in Unity using shader graph. These clouds are not volumetric, but might look like they were if you don't enter them with the camera. You should watch the Tutorial for the Fluffy sphere shader first: 🤍 Unity Version: 2019.2.13f1 (using the LWRP / URP) Music used: Nathan Moore - Checkmate Chris Haugen - Mind Stream
Just wanted to put together another video explaining how to fix a few small things I overlooked in the original video. 🤍
Date of Recording: 2020-10-17 Building a cloud shadowing engine which is consistent with the pixel art aesthetic poses some unique challenges: 1. A purely screenspace approach looks great, but does not behave consistently when the camera perspective changes 2. A purely worldspace approach is stable to camera rotation, but looks artistically inconsistent, and betrays the core 3D engine when the shadows roll over the edge of any object. The solution is a clever mix of the two approaches, by building a worldspace formulation which assumes the world is a flat relief, and blending it with the physically correct worldspace formulation. The method is similar in spirit to normal smoothing in toon shaders for shading character faces in anime-styled rendering. The clouds themselves are rendered using a 3D FBM that scrolls in space and evolves over time. After a lot of tweaking, I arrived at a result which I am quite satisfied with. It gives a real liveliness to the test scene.
Maya 2023 tutorial - Rendering Clouds using the Volume Shader with Arnold #Maya_2023_Beginners_Tutorial, #Maya_FX_Bifrost_Tutorial, #Maya_Arnold_Cloud_Render, #Maya_Vfx_Cloud,
- No temporal reprojection yet - Haven't tested with night time lighting - Only works in HDRP at the moment - Performance heavily dependent on things like cloud density / number of march steps
I followed Cyangamedev's tutorial and moved it from the universal / lightweight rendering pipeline to the high definition rendering pipeline. The modifications I made include shadow casting, and cloud scale size. 🤍 Check out Cyan's breakdown here: 🤍
A cloud effect shader using Unity’s shader graph simulating cloudy weather passing by skyscrapers. Utilises layered noise, vertex displacement and scene depth to allow for intersecting based on scene objects. Asset credits, breakdown link and details here: 🤍 ● Web: 🤍 ● Twitter: 🤍 ● Linkedin: 🤍 #unity #shader #shadergraph #gamedeveloper #madewithunity #unitytutorial #unitygame
WorldEnvironmentや雲の色を変えて夕方にしてみました。 I changed WorldEnvironment and cloud color, create a evening landscape. これはGodot Engine向けの動的雲生成シェーダーです。MIT Licenseで公開しています。 🤍 This is procedural generation cloud shader for Godot Engine. Ko-Fi: 🤍 Released as MIT License on here: 🤍 Other videos: 1: 🤍 3: 🤍 4: 🤍 音楽:IvyMaze リィ様( 🤍 ) 「ロスロリアン」 Music: IvyMaze "lothlorien.mid" 🤍 #GodotEngine #Shader #procedural
Building the cloud shader in Octane files for the training 🤍 Black Friday sale - 26th Nov - 3rd Dec 2020 🤍 Link to patreon 🤍
An attempt at creating a custom shader for Unity's Universal Render Pipeline. Using similar methods from my previous Cloud Shadows shaders. I also made a script that sets the global variables so the effect is automatically applied to any materials using the shader. It uses World Space so the textures can be scaled equally across all objects. Still needs some work, if I'm successful I'll add this to the Cloud Shadows package. UPDATE: This asset can be downloaded now from: 🤍
This is a video explaining the settings of v1 of my ghibli cloud shader. Download the shader here: 🤍 Tutorial can be found here: 🤍
Implemented presumably one of the most popular clouds shaders in Unity. Code: 🤍