Clouds shader смотреть последние обновления за сегодня на .
Explored a few of the latest techniques in procedural cloud rendering used in Horizon: Zero Dawn and the FrostBite engine. GLSL Course: 🤍 Support me on Patreon: 🤍 Follow me on: Twitter: 🤍 Instagram: 🤍 In this video, I walk through how cloud rendering generally works, as well as covering some of the more recent tweaks/improvements and optimizations. Referenced Papers/Talks: 🤍 🤍 🤍
Sign up via my link will get two FREE months of Skillshare Premium 🤍 ————— #Update: Blender 2.8 is out! 🤍 ————— Heyo my dudes! I really hope you will enjoy this advanced tutorial for complete beginners! By the end of this video you will master the Air-Bending techniques of the ancients and will learn how to create entirely procedural, totally dynamic, wholesomely spaghetti’y stylized moving clouds, complete with depth fading, fresnel lighting and horizon bending. Making 40-minute videos is a monumental challenge and takes weeks to produce, so I really count on you guys to spread the love, leave a comment, share the video, like the video, consider buying me a cup of coffee or supporting me on Patreon :) Patreon-only link to project files download: 🤍 ————— → Join the fun 🤍 Discord: 🤍 ————— Links: • Patreon: 🤍 • Buymeacoffee: 🤍 • Twitter: 🤍 ————— * This video was sponsored by Skillshare
Note: To generate the clouds we use some nodes from the "SideFX Labs" toolset, these need to be installed (they are free). To do so go to Window/SideFX Labs, or follow the instructions here: 🤍 Video explaining how to install labs tools and how to add padding around the density volume to fix the stretching visual artifacts here: 🤍 Watch me stumble through and explain how I made this raymarched volume shader! Probably should watch this at x2 speed! Warning, the shader is not optimized, raymarching is slow, and this may not be the best or right way to do this. I'm still learning! Get the source code for this scene here: 🤍 Follow me on twatter: 🤍 Ask questions if you have em, and I'll try to answer! The resources I used in order to figure this out: 🤍 🤍
Hi! Thanks for checking out my tutorial. Here are some links Tutorial Site: 🤍 This tutorial was made for an interactive particle system for the game All Hands on Deck Pre-Alpha trailer: 🤍 Instagram 🤍
Learn how to make beautiful trees, fluffy grass, and sweeping landscapes with my brand new Unreal Engine for Beginners course: 🤍 My other courses: 🤍 Patreon: 🤍 Digital Artist's Passive Income Guide Series: 🤍 🎥 What I've created : 🤍 🐣 What I'm working on : 🤍 📸 What my community is creating : 🤍 👑 Where you can support me: 🤍 🎨 Where to hang out with me: 🤍 🌎 What I'm selling: 🤍
Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from code in the Unity game engine. Project source (Unity, HLSL, C#) is now out of early access: 🤍 If you'd like to support the creation of more videos like this, please consider becoming a patron: 🤍 Learning Resources: 🤍 🤍 🤍 🤍 Assets: Mouse flight: 🤍 Plane model: 🤍 Music: "Hypnothis" and "The Show Must Be Go" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License 🤍 Notes: I made a mistake at 2:12 in saying that the closest point is guaranteed to be inside the adjacent cells, it’s possible to get arrangements where the nearest point is two cells away orthogonally. This doesn’t seem to occur much as I never noticed any discontinuities in the result, but worth knowing. Chapters: 0:00 Intro 0:56 Worley Noise 3:12 Image Effects 3:50 Raytracing... a Box! 5:14 Raymarching Cloud-ish Shapes 7:10 Light Scattering Theory 8:26 Mishap Montage 9:22 Final Code 9:44 Cloud Editor 11:31 Final Demo: Flying Through the Clouds
This simple tutorial demonstrates how to create a cloud effect using a combination of the volume_shader with a Maya cloud 3d node. It is possible to achieve a wide range of cloudy skies using this setup. 🤍 🤍 #arnoldrenderer #cloud #shading
Today we are going to see how to create a simple Clouds shader with Unity Shader Graph! Enjoy! Wishlist our indie game :D 🤍 00:00 Intro 00:38 Scene Overview 02:23 Cloud Shader 09:50 Vertex Offset 14:35 Alpha Clip 15:15 End Result - CLOUDS PROJECT: 🤍 OR HERE: 🤍 - *Courses* ✦VFX GRAPH - BEGINNER: 🤍 ✦VFX GRAPH - INTERMEDIATE: 🤍 ✦VFX FOR GAMES - BEGINNER: 🤍 ✦VFX STYLIZED EXPLOSION: 🤍 *VFX Assets Packages* Unique Projectiles Vol 1: 🤍 Unique Projectiles Vol 2: 🤍 Unique Projectiles Vol 3: 🤍 VFX Graph - Mega Pack - Vol 1: 🤍 VFX Graph - Mega Pack - Vol 2: 🤍 VFX Graph - Mega Pack - Vol 3: 🤍 VFX Graph Tutorials: VFX Graph - Magic Orb: 🤍 VFX Graph - Weapon Effects: 🤍 VFX Graph - Portals: 🤍 VFX Graph - Flamethrower: 🤍 VFX Graph - Burning Paper: 🤍 VFX Graph - Loot Drop: 🤍 VFX Graph - Lightning: 🤍 VFX Graph - Muzzle Flash: 🤍 VFX Graph - Hits N Impacts: 🤍 VFX Graph - Heat Distortion: 🤍 VFX Graph - Ice Attack: 🤍 Shader Graph Tutorials: Shader Graph - Fire Flames: 🤍 Shader Graph - Cartoon Water: 🤍 Shader Graph - Laser Beam: 🤍 Shader Graph - Fire: 🤍 Shader Graph - Tornado: 🤍 Shader Graph - Blood: 🤍 Shader Graph - Slash: 🤍 Shader Graph - Electricity: 🤍 Shader Graph - Nuke: 🤍 Shader Graph - Shield: 🤍 Shader Graph - Waterfall: 🤍 Shader Graph - Lava: 🤍 Shader Graph - Fire Wings: 🤍 Shader Graph - Galaxy: 🤍 Shader Graph - Black Hole: 🤍 Shader Graph - Ice: 🤍 Shader Graph - Ground Cracks: 🤍 Shader Graph - Ghosts: 🤍 Shader Graph - Grow Shader: 🤍 Shader Graph - Interactive Snow: 🤍 Shader Graph - Liquid Shader: 🤍 Shader Graph - Glowing Crystals: 🤍 Other VFX Videos: Glowing Orb: 🤍 Stylized Fire: 🤍 Fireball Projectile: 🤍 Cartoon Boom Explosion: 🤍 Laser Beams: 🤍 Projectile / Bullet Raycast: 🤍 Weapon Trails: 🤍 Destroy / Explode Objects: 🤍 Dragon Ball Aura: 🤍 Valorant - Phoenix Fire Wall: 🤍 Shoot Projectiles in FPS: 🤍 Valorant - Sage's Wall: 🤍 Demon's Souls - Disintegrate Enemies: 🤍 Enjoy and feel free to ask any questions you may have, I'll answer as quickly as possible. And don't forget to like and subscribe. Thank you! ✦ Follow on TWITTER: 🤍 ✦ Like on FACEBOOK: 🤍 ✦ Subscribe On YOUTUBE: 🤍 #shader #clouds #unity #shadergraph
This is not a "from scratch" tutorial, this is a showcase of one of my upcoming projects Join the discord for updates on this shader and it's development Thank you to 🤍dennis.sereinig on instagram for editing! Instagram: 🤍 Artstation: 🤍 Discord: 🤍 Patreon: 🤍 Hardware: RTX 4070ti R7 5800X 32GB RAM music: 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍 🤍
Here's a simple cloud shader driven by a perspective-corrected matcap for the primary lighting, a screenspace directional fog, and a screenspace edgelighting mask. Major tip for those who don't know - if you're trying to get your particles to light properly, take the Normal Direction setting in the render drop-down to 0, or 0.05. This will bend the particle normals into a hemispherical shape! 🤍
In this tutorial, David will show how to create volumetric clouds in the style of Ghibli films in Blender 2.9 🤍 🤍 If you want to see another take on how to make Ghibli style clouds in Blender, check out Kristof Dedene's video : 🤍 Check out our Ghibli tree tutorial here : 🤍 You can watch our toon shader tutorial series here : 🤍 Curious to know more about our upcoming animation project "Dinomancers"? Check out our animation test here : 🤍 Cloud texture: 🤍 Ghibli clouds reference images: 🤍 🤍 Opening Logo Sound Mix : Les Productions Underground
I was really impressed with Ryan Brucks' Unreal Engine raymarching demos that he published on the Epic forums. Since I'm a Unity user, I wanted to see if the same techniques could be used in Unity, and it totally worked out! This was just an early test to learn more about Raymarching - I plan to do some more experiments with fluids and pyro in the future.
First tutorial in a long time. Cute technique for clouds I haven't seen anyone else do. Very quick and easy with great results! Blender changed the layout of the ocean modifier for the first time in 500 years days after this tutorial came out.
In this video I'm demonstrating a procedurally generated volumetric cloud shader (I hope I'm using those terms correctly!) that I made in Unity using Unity's URP along with some code. It's essentially a multilayered cloud that tapers the higher or lower you get from the center layer, with many adjustable settings. (The funky shadows near the end of the video is due to my shadow render distance being low, as that was the default setting in URP)
This is a video about generating 2D clouds procedurally in Blender Download the shader here: 🤍 Tutorial files can be found here: 🤍 Shader explanation video: 🤍 Check out our friends from Lightning boy studios here: 🤍
Unity Cloud Tutorial : This Tutorial shows how to create pretty good looking (at distance) 3 dimensional clouds in Unity using shader graph. These clouds are not volumetric, but might look like they were if you don't enter them with the camera. You should watch the Tutorial for the Fluffy sphere shader first: 🤍 Unity Version: 2019.2.13f1 (using the LWRP / URP) Music used: Nathan Moore - Checkmate Chris Haugen - Mind Stream
I will show you how I’ve created the custom sky shader for my latest animation. It's a beginner level tutorial with step by step informations. Stylised FXs tutorial : 🤍 Alive! Teaser N°3 : 🤍 Alive! Teaser N°2 : 🤍 Alive! Teaser N°1 : 🤍 00:00 intro 00:29 Scene setup 01:48 Sky colour 03:23 Cloud shape 06:52 Cloud colour 08:42 Finishing the sky (promotion) ❗ Discover all my courses on gumroad ❗ 🦴 rigging course blender 2.8x, 2.9x 👉 🤍 👹Character creation for games 👉 🤍 🤩All my courses and free tutorials 👉 🤍 🎁 10% off with the code p2design 🎁 ❤Affiliate content from CGBoost (I love their work and it's super high quality)❤ 👶Start learning blender today 👉 🤍 🖌Learn Substance painter fundamentals 👉 🤍 🤝Discord : 🤍 🔔Stay tuned twitter : 🤍 Instagram : 🤍 artstation : 🤍 🤍 Other market places : Blendermarket : 🤍 Cubebrush : 🤍 Flipped Normals: 🤍 Artstation : 🤍 *Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. No copyright infringement intended. ALL RIGHTS BELONG TO THEIR RESPECTIVE OWNERS*
Unity Shader Tutorial: Fluffy Ball Shader [Clouds/ Cotton Candy/..] #MadeWithUnity In this Unity Shader Graph Tutorial I show you how you can create a fluffy ball shader. This shader could be used for things like cotton candy or clouds. Unity Version: 2019.2.13f1 (using the LWRP/URP) Music used: Nathan Moore - Checkmate Chris Haugen - Mind Stream
Tools: Unity Shader Graph, Universal Render Pipeline Get full shader code to support Decompiled Art project: 🤍 Share your thoughts about this tutorial, feedback and share highly appreciated! Thanks for your attention and stay tuned! Other Decompiled Art tutorials: Unity Height Vertex Colors textures blending shader : 🤍 Unity Gradient Mapping and Mesh blending shader : 🤍 Unity WorldSpace tiling & height blending shader : 🤍 Unity Vegetation animation shader : 🤍 Unity Rain ripples shader : 🤍 Follow Decompiled Art on socials: ♥ ArtStation: 🤍 ♥ Twitter: 🤍 ♥ Instagram: 🤍 ♥ Reddit: 🤍 ♥ Facebook: 🤍 #unity3d #gamedev #indiedev #gameart #unitytips #madewithunity
Now on the Asset Store: 🤍 This asset includes everything you need to set a professional weather system in your game no matter the level of developer/designer you are! - Everything from dragging and dropping the prefabs from the "prefabs" folder to accessing the powerful Shader Graph that powers the clouds and adjusting the properties and graph to your customized needs. This asset includes triple A level of shading (Shader Graph) that supports both LWRP and HDRP, and is mobile ready, you might recognize some of the styles of clouds from popular games that inspired our design (games like Fortnite BR, The Legend of Zelda and more). Check out our other Assets on the Asset Store: Ultimate Toon Shader (Zelda, Persona 5, Comic, Notebook, Vintage Comic & more): 🤍 Ultimate Water Toon Shader: 🤍 Follow us on Instgram: 🤍 Follow us on Twitter: 🤍 Like us on Facebook: 🤍 Get 'Veggie Dice' now on the AppStore: 🤍 Download 'Monstarz: The Beginning' for FREE: 🤍
In this tutorial we'll be taking a look at how to control the position and placement of your volumetric clouds in Unreal Engine 4 and UE5. By default, Volumetric Clouds are very limited, and don't offer a whole lot of control for art directing. Fortunately there is a very simple solution to this, and that's with the help of Blueprints called "Cloud Mask Object" and "Cloud Mask Generator", only found in the engine settings. This tutorial won't be covering the Paint Clouds method, only the blueprints method. This method works in both UE4 AND Unreal Engine 5! #unrealengine5 #tutorial #volumetricclouds #volumetrics - This video is NOT sponsored. Some product links are affiliate links which means if you buy something I'll receive a small commission. - Timestamps: 00:00 - Intro 00:57 - Setup 11:24 - Recap 14:05 - Bonus Tip -Cameras and Gear Used To Film This Video - DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support! My Streaming / Recording Setup (How this Video was Recorded) Godox LEDP 260c LED Panel: 🤍 Godox Parabolic Softbox : 🤍 Panasonic G7 Mirrorless Camera: 🤍 Godox SL-60W Studio Light: 🤍 Razer Seiren X Microphone: 🤍
In this blender tutorial you will learn how to make volumetric clouds in blender 2.9. We are going to use the mesh to volume modifier to create our volumetric clouds. This is an easy to follow beginner tutorial. If you follow this tutorial, post your renders on Instagram and tag me to get a shout out. Patreon ► 🤍 Instagram ► 🤍 Timestamps ► 00:00 Introduction 00:25 Creating Clouds in Blender 01:14 Modelling the Cloud Mesh 02:05 Adding Mesh Displacement using the Displacement Modifier 03:26 Mesh to Volume Modifier 04:45 Volume Displace Modifier 05:25 Volumetric Cloud Material & Rendering the Cloud 07:15 Our Volumetric Cloud is Done! #blender #b3d #tutorial
Hey, this is an update on my cloud shader. #unity #madewithunity #volumetricclouds Previous Versions (those posts also share a bit of information on how the cloud shader was made): 🤍 🤍 🤍 The amazing tutorial by Sebastian Lague was my initial guide 🤍
Implemented presumably one of the most popular clouds shaders in Unity. Code: 🤍
In this episode of Darko's Gamedev Cookbook we're going to be creating clouds in a shader using Shadertoy. For more content like this, hit that subscribe and like button, it means a lot! For daily gamedev chit-chat, drop a follow on Twitter: 🤍 You can find the final shader here: 🤍
I've been experimenting with fog volumes and shaders to see if I can make convincing looking volumetric cirrus clouds. This here is a quick test recorded in the editor. It uses animated noise that warps a Texture3d cloud image. #godot4 #godotclouds
Unity volumetric clouds shader from a course I took through Holistic3D by Penny de Byl on Udemy. I definitely recommend her work!
Just wanted to put together another video explaining how to fix a few small things I overlooked in the original video. 🤍
Clouds VFX Effect Particle System | How to make Clouds using unity Particle System VFX Check out my UDEMY COURSE: Space Shooter Game: 🤍 - ASSETS STORE: 🤍 - Subscribe to our channel: 🤍 -
nearly done with the project, did a test render of the new atmosphere and clouds ive made
In this tutorial we will create a stylized sky and clouds shader in Blender 3D, enjoy. Hopefully the video is clear enough and gives you enough to play around with this idea and make your own skies, any feedback or ideas for future videos is welcome! Patreon - 🤍 Instagram - 🤍 Artstation - 🤍
Making a Volumetric Cloud Shader in Unity. You can read a more detailed write-up of this approach at my Patreon: 🤍 If you'd like access to the source files (shaders and Unity Project) that you can freely use in your own games, please consider supporting me on PATREON -🤍 Keep up to date by following me on TWITTER - 🤍 - I'm using Amplify Shader Editor to put together these shaders. You can find out more about it here: 🤍 -
Maya 2023 tutorial - Rendering Clouds using the Volume Shader with Arnold #Maya_2023_Beginners_Tutorial, #Maya_FX_Bifrost_Tutorial, #Maya_Arnold_Cloud_Render, #Maya_Vfx_Cloud,
Written for a project for VR in Unity 3d, the shader was made using Shader forge using layerd quads. The lighting is fake using light offset from the sung projector on the model's UV.
I just had a little fun with the new add ons and blender tutorials what i did learn this week. Thanks to the blender community. I took my old cessna model, repainted it and let it fly through the cool blender GIS addon and procedural volumetric clouds. The pilot had fun :-) (K2 Landscape) made with blender 2.80 eevee Sounds and Voice freesound 🤍 DR0000_0029.mp3 by drewkelly (A single engine Cessna aircraft running on the runway) 🤍 woohoo 1.wav and woohoo 2.wav by Uncle Sigmund 🤍 Voice Text to speech avatar by oddcast 🤍
Альфа версия шейдерных облаков. Alpha version of the clouds shader.
Want more Minecraft? Subscribe! 🤍 A massive goal! Let's reach 20,000 subscribers! :) Let's reach 100 likes! ;D Best tutorials you'll find! ♥Make $$ on YouTube! Partner with TGN: 🤍 ♥Join via my referral link to support me! :) ^ ^ ^ ●My Social Media Sites Facebook: 🤍 Twitter: 🤍 ●Shaders and Resource Pack: Shader: SEUS v11 Link: 🤍 Resource Pack: Ovos Rustic 64x Downloads: 🤍 ●Mods: Optifine 1.9.4 BauerCam Mod 1.9.4 Minema 1.9.4 ●Filmed with: Graphics Card: Nvidia GTX 970 SSC Processor: Intel i7 6700k 4.00ghz RAM: 32GB DDR4 Motherboard: MSI Z170A Gaming M3 MIC: ATR2500 ●Music: "Biome Party" Composer: C418 C418's Music: 🤍 C418's license: 🤍 ●Extra Info: Software: Sony Vegas Pro 13 & Audacity & Adobe Audition CC Intro by: Visual. 🤍 Cinematic Clips: Minema Desktop Recording: Shadowplay Computer Specs: 🤍
Unreal Engine 5 Beginner tutorial! In this UE5 tutorial you will learn about Sky and Clouds using the Sky Atmosphere System! Patreon ► 🤍 Instagram ► 🤍 Timestamps ► 00:00 Introduction to the Sky and Clouds in Unreal Engine 5 00:31 Creating a Project 01:03 Saving the Level 01:10 Directional Light 01:30 Sky Light 01:48 Sky Atmosphere 02:33 Rotate the Sun in Unreal Engine 5 03:01 Exponential Height Fog and Volumetric Fog 04:24 Volumetric Clouds in UE5 04:56 Volumetrics Plugin and Cloud Materials 06:18 Cloud Settings 06:32 Light Shafts and God Rays 06:43 Outro #UE5 #UnrealEngine5 #GameDev
Learn to create shader graph for Clouds in Unity. No external textures or models needed. You can read this tutorial in text format at 🤍 #unity3d #unitytutorial #shadergraph #gamedevelopment
Patreon: 🤍 Discord: 🤍 Blender Market: 🤍 The Particle City MASTER PACK is a collection of shaders, particle systems, and models from the Particle City Tutorial series cleaned up, improved and ready to use in any project you're working on. This is a genuine asset pack worth the price of admission alone! Tier 3 Patron's get a 50% discount. Buy it at 🤍